![]() ![]() If you are the kind of player who likes polished, sensible mods, avoid this one.įinally, just to be clear, a demo is a release that demonstrates what the final product will be. I fear the author won’t listen to any feedback regarding this, as in my experience authors who make these sorts of maps don’t care what people think. Any game or mod that requires you to load a previous save almost every interaction is no fun. ![]() The author tells me to search but punishes me when I do. The final straw came when I pressed a lift button and waited until it rose so I could check under the floor for secrets and found I couldn’t call it back down again. Mappers SHOULD NOT be encouraged to do that sort of thing. perhaps there are some good ideas later but I don’t feel I should have to struggle through to reach them.Įnter a code wrong and you die immediately. I don’t often give AVOID IT! recommendations but this is too buggy. My partial blind playthrough with commentary should be up later. It’s not a demo, it’s a beat and a beta with too many issues for public release. I’ve stopped playing Operation Rosenberg. I have to stop playing now as I can’t proceed past the crash. If the author got some dedicated testers and fixed the rough spots this might be a good mod. When I triggered the next map it complained about a missing model. In the end the mod crashed on me after I got past the toxic goo and I exited the decontamination shower. I ended up having to noclip out of the ventilation area with all of the fans because I couldn’t see a way out maybe I missed that one. This is bad design and should be corrected. There are also a lot of spots where the player can get into trouble if he doesn’t follow the exact correct path and gets stuck. When the next map loads the door you were looking at is now open, or sometimes you are transported beyond that door and your viewpoint is adjusted by 180 degrees. You will be approaching towards a closed door when you trigger a map change. The author didn’t get the transitions between maps correct in many cases. There is a lot of potential here, but a lot of polishing and fixing is needed. The Replay Experience Experiment aka TREE.– What bay number do you get the tow engine from?ġ5 minutes and 7 seconds. – Whose office was the scientist in, when he told you about Rosenberg? when you come back with roseberg someone/something has repaired it. The window you first use to get in the building. Is that the truck near the tank? if yes, I got it, but I’m not sure if it’s that one.ĭo not get captured by the military (when you first meet Rosenberg) Get the ammunition in the truck at South Exit. nothing else to say, except that I hate the canal corridors (always getting stuck in the headcrabs) some nice battles with mounted machine gun and against a tank, but way too many marines. Longest chapter yet, and pretty boring too. For mappers, this is a func_train with angular velocity to make it appear to roll along the car. Mapper’s Corner: Remember the moving and spinning tram and barrels I mentioned in the elevator sequence? Here we see another example of this at-the-time mystery mapping trick: the rolling cable spools on the flatcar are a more obvious example and it’s the one I studied to figure out. It of course shows up later in Blue Shift, but I thought it was a nice buildup to going to Xen. The standout part of this chapter for me is actually the nifty teleporter sequence at the end. The slaves take a bit of punishment and are very fast on the draw when playing on Hard – and this section has a long period between health for the player (thank god for the body armor though). And it wasn’t by the grunts! Those parts in the tunnel where you’re facing headcrabs here and there, and a bunch of slaves teleport in, is pretty tough on Hard. I have to admit to getting my ass kicked in this chapter. That said, I did really like the trainyard setting and thought it could have been expanded a bit to strengthen it as a setpiece. I agree that reaching the surface didn’t have the impact it did in Half-Life, but that’s hard to duplicate (and Calhoun certainly hadn’t been toiling underground nearly as long as Gordon was). The Replay Experience Experiment aka TREEĪ nicely varied and actually pretty tough chapter. ![]()
0 Comments
Leave a Reply. |